
Violation of the above allows the other player to seek compensatory justice though moderation.NO PLAYER may take unilateral advantage during a Mexican Standoff, without (a),(b),(c), or (d) in place.In Mexican Standoff, players should negotiate to (a) come to their own agreement, OR (b) confirm an agreement to do RTS, OR (c) agree to alternate 1 (or 2) moves at a time, OR (d) stop moving and await GM moderation.The Mexican Standoff rule should be used: (1) as little as possible, (2) not for minor situations.During "Mexican Standoff" - whoever would request "No RTS" first would gain major advantage over the other:.(One hour BEFORE movements incur UWT next turn.) When there is 11h on the turn timer, for one hour.
Ten hours after Turn Change, for one hour (after all UWT expires). One hour BEFORE and AFTER a Turn Change. There are key times when RTS is expected, allowed, and necessary. Yield to players who cannot log in multiple times per day, especially if you are online longer than them. Players who are online longer are EXPECTED to be MORE tolerant of No-RTS-requests, and the GM should consider this in their decisions. ** Units on vigil are not considered RTS. * Units on an automated GOTO action that are delayed by UWT, are not RTS. In the case of a No-RTS-request, the request should be obeyed unless under one of the exceptions. It is encouraged to be sensitive to this even when a player does NOT make a No-RTS-request. In general (with exceptions*) players should be allowed to take their turns in peace without RTS. Real-time strategy ("RTS") is simultaneous military moves taken by both players in the same theatre of battle. GM judgments may be contextual, flexible. Long-term delegations can be approved by the Gamemaster (GM). Delegations can't be done before turn 3. It's any situation where common sense shows it is unfair or degrades game integrity. A more experienced player micro-manages moves for a less experienced player (instead of advising them). it lasts longer than a week with no attempt made for a replacement. (b) an idle nation would unfairly affect game outcome. (a) it lets a nation make self-interested rational moves at the right times, when it could not otherwise. Delegation's purpose is to maximize game integrity. At game start, GM may customize the victory conditions documented in the ruleset and the game settings.ģ. Idle players may lose their nation after 2 idle turns on Turns 1-5, Turn 6: idle 3 turns I would like to do the same with Freeciv.1.
Of course I was never good enough to win the game on my own merits.
When I used to play Civ2 in my Win98 days I often would set the conditions to extreme (maximum amount of AI, maximum difficulty, massive barbarians, no huts) but then grant myself modern technology so that my Mech Inf units could ward off the barbarian hoardes and Shaka Zulu as I expanded outwards. I'd better explain the reasons for my shame. Once it had been saved I then loaded it into the server and. I found the information on my civilization, bumped up the technology thingy to "50" and then tried to rezip it up. I would have thought that this could be achieved in the Freeciv server command line but nothing I have read about helps. I have searched the internet high and low and there seems to be nothing around to help me. sav files so that I can give myself extra technology bonuses. Specifically, I would like to know you can modify the.
#Cheating ui freeciv how to
I would like to know how to cheat at Freeciv.